Noble Challenge
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Noble Challenge Compendium


Version: April 24, 2007

basic:


blessed

type: basic , hidden: 50
bonuses: spiritual +5 , defense +3
requirements: recieve blessing: blessed obtained from: not Thief , not Necromancer , 1 gold (consumed) , temple , 5 actionpoints
needed to: become Priest , become Crusader , become Healer , become Prophet , befriend elf , catch pegasus , activate armor of light , activate templar knight

dead

type: basic
requirements: leave this world (die): dead obtained from: dying , 1 actionpoints

dying

type: basic , walk capacity: -100
bonuses: stealth -200
needed to: leave this world (die) , become Wraith Lord , become Incarnate

healthy

type: basic
requirements: rest and heal: healthy obtained from: wounded (consumed) , 15 actionpoints
or: treat wounds: healthy obtained from: Healer , 15 actionpoints
or: perform miracle healing: healthy obtained from: Saint , 1 relics (consumed) , 1 actionpoints

heroic

type: basic
bonuses: prowess +10 (military +2) , power +5
requirements: slay spiders: heroic and 5 gold obtained from: 1 giant spiders (consumed) , at least 200 prowess influence , 10 actionpoints
or: slay trolls: heroic and 15 gold obtained from: troll cave (consumed) , at least 150 prowess influence , 10 actionpoints
needed to: slay dragon , become Champion

Incarnate

type: basic
bonuses: spiritual +50 , defense +30 , prowess +30 (military +6)
requirements: become Incarnate: Incarnate obtained from: dying (consumed) , Saint , Prophet , 1 sword of souls (consumed) , 1 armor of light (consumed) , 10 actionpoints
needed to: Ascend

Noble

type: basic , weight: 80 , walk capacity: 120
bonuses: power +10 , leadership +10 , defense +5 , observation +10
requirements: raise noble: 1 noble obtained from: 10 gold (consumed) , city , at least 25 dominion influence , 10 actionpoints

not revealing

type: basic
requirements: stop revealing presence: not revealing obtained from: revealing (consumed) , 1 actionpoints

revealing

type: basic
bonuses: stealth -500
requirements: reveal presence: revealing obtained from: 1 actionpoints
needed to: stop revealing presence

wounded

type: basic , walk capacity: -20
bonuses: stealth -50
needed to: rest and heal

Wraith Lord

type: basic
bonuses: prowess +20 (military +4) , magic +20 (military +4) , defense +10 , stealth +100
requirements: become Wraith Lord: Wraith Lord obtained from: dying (consumed) , Necromancer , 1 ring of darkness (consumed) , 10 actionpoints
needed to: Cause Terror

Conqueror

type: basic
bonuses: power +10
requirements: conquer orc city: Conqueror and 25 gold obtained from: orc city (consumed) , at least 600 military influence , 10 actionpoints
or: conquer elven city: Conqueror and 50 gold obtained from: revealed elven city (consumed) , at least 750 military influence , at least 200 magic influence , 10 actionpoints
needed to: become conquering Warlord

Dragonslayer

type: basic
bonuses: power +10 , prowess +10 (military +2)
requirements: slay dragon: Dragonslayer and 100 gold obtained from: heroic , dragon's lair (consumed) , at least 1000 prowess influence , 10 actionpoints
needed to: become Hero

Wolvesbane

type: basic
bonuses: power +5
requirements: exterminate wolves: Wolvesbane and 5 gold obtained from: 1 wolf pack (consumed) , at least 100 military influence , 10 actionpoints

classes:


Animal Master

type: class , hidden: 20
requirements: become Animal Master: Animal Master obtained from: 3 gold (consumed) , farms , 10 actionpoints
needed to: become Beastmaster , catch horse , train warhorse , catch pegasus , breed horse , activate warhorse , activate pegasus

Artificer

type: class , hidden: 30
requirements: become Artificer: Artificer obtained from: Blacksmith , Engineer , 10 actionpoints
needed to: make mithril swords , make mithril armors , make mithril throne , make mithril bow

Assassin

type: class , hidden: 100
bonuses: observation +10 , defense +2 , stealth +40
requirements: become Assassin: Assassin obtained from: Thief , Weaponmaster , 10 actionpoints

Beastmaster

type: class , hidden: 20
requirements: become Beastmaster: Beastmaster obtained from: Woodsman , Animal Master , 1 wolf pack , 10 actionpoints
needed to: become Dragonmaster , become Master Ranger , catch and train wolves , activate wolf

Blacksmith

type: class , hidden: 20
requirements: become Blacksmith: Blacksmith obtained from: 3 gold (consumed) , smithy , 10 actionpoints
needed to: become Artificer , make swords , make plate armors

Champion

type: class
bonuses: prowess +10 (military +2) , defense +5
requirements: become Champion: Champion obtained from: heroic , Warrior , 10 actionpoints
needed to: become Hero , become Crusader , train knight

Constructor

type: class , hidden: 10
requirements: become Constructor: Constructor obtained from: 3 gold (consumed) , city , 10 actionpoints
needed to: become Engineer , become Shipwright , make cart , build farms , found village , build lumbermill , build quarry , build smithy , build pallisade , build library , build mages' guild , build temple , cut stone , make lumber

Crusader

type: class , hidden: 30
bonuses: spiritual +20 , defense +3
requirements: become Crusader: Crusader obtained from: blessed , Champion , 1 relics (consumed) , 10 actionpoints
needed to: become Protector , train templar knight

Dragon Lord

type: class , hidden: 20
bonuses: power +20
requirements: become Dragon Lord: Dragon Lord obtained from: Wizard , Dragonmaster , 1 dragon , 10 actionpoints
needed to: breed dragon , Display Might of the Dragon

Dragonmaster

type: class , hidden: 40
requirements: become Dragonmaster: Dragonmaster obtained from: Beastmaster , dragon's lair , at least 100 observation influence , 10 actionpoints
needed to: become Dragon Lord , capture dragon , activate dragon

Engineer

type: class , hidden: 30
requirements: become Engineer: Engineer obtained from: Constructor , Scholar , 10 actionpoints
needed to: become Artificer , build city hall , build city walls , build tower , build castle , build courthouse , build arena

Fighter

type: class
bonuses: prowess +10 (military +2) , defense +3
requirements: become Fighter: Fighter obtained from: not Priest , not Magician , not Healer , 1 sword (consumed) , 10 actionpoints
needed to: become Ranger , become Robber , become Warrior , train soldier , train swordsman , train pikeman , activate mithril sword , activate enchanted sword , activate sword of souls

General

type: class , hidden: 20
bonuses: leadership +30 , military +5
requirements: become General: General obtained from: Leader , Warrior , 10 actionpoints
needed to: become conquering Warlord , become defensive Warlord

Healer

type: class , hidden: 10
bonuses: spiritual +10
requirements: become Healer: Healer obtained from: blessed , not Fighter , sanctuary , 10 actionpoints
needed to: become Saint , treat wounds

Hero

type: class
bonuses: defense +5 , prowess +20 (military +4)
requirements: become Hero: Hero obtained from: Dragonslayer , Champion , Weaponmaster , 10 actionpoints
needed to: Rise to Fame

Judge

type: class , hidden: 20
bonuses: power +25
requirements: become Judge: Judge obtained from: Sage , Statesman , 1 mithril throne , courthouse , at least 1 dominion influence, and more than any other faction has , 10 actionpoints
needed to: Prove Royal Claim

King

type: class
bonuses: power +100
requirements: Rise to Fame: King obtained from: Hero , Protector , old council hall , at least 5 victory points, and more than any other faction has , 1 actionpoints
or: Prove Royal Claim: King obtained from: Judge , 1 ancient crown (consumed) , old council hall , at least 5 victory points, and more than any other faction has , at least 500 dominion influence , 1 actionpoints
or: Display Might of the Dragon: King obtained from: Dragon Lord , 1 dragon , old council hall , at least 5 victory points, and more than any other faction has , 1 actionpoints
or: Cause Terror: King obtained from: Wraith Lord , 25 undead , old council hall , at least 5 victory points, and more than any other faction has , 1 actionpoints
or: Ascend: King obtained from: Incarnate , old council hall , at least 5 victory points, and more than any other faction has , at least 500 spiritual influence , 1 actionpoints
or: Summon Total Power: King obtained from: Master Wizard , old council hall , at least 5 victory points, and more than any other faction has , at least 500 magic influence , 1 actionpoints
or: Seize Military Control: King obtained from: Warlord , old council hall , at least 5 victory points, and more than any other faction has , at least 2500 military influence, and more than any other faction has , 1 actionpoints

Leader

type: class , hidden: 10
bonuses: leadership +10 , power +10
requirements: become Leader: Leader obtained from: at least 50 dominion influence, and more than any other faction has , 10 actionpoints
needed to: become General , become Statesman

Magician

type: class , hidden: 10
bonuses: magic +20 (military +4) , observation +10 , defense +8 , stealth +40
requirements: become Magician: Magician obtained from: not Fighter , Scholar , not Priest , 5 gold (consumed) , mages' guild , 20 actionpoints
needed to: become Wizard

Master Ranger

type: class , sail/swim capacity: 100 , hidden: 50
bonuses: observation +10 , prowess +10 (military +2) , defense +8 , stealth +80
requirements: become Master Ranger: Master Ranger obtained from: Beastmaster , Ranger , Weaponmaster , 1 longbow (consumed) , 10 actionpoints
needed to: become Protector , befriend elf , activate elf

Master Wizard

type: class , fly capacity: 100 , hidden: 30
bonuses: magic +25 (military +5) , observation +10 , defense +16 , stealth +50
requirements: become Master Wizard: Master Wizard obtained from: Sage , Wizard , wizard's tower , at least 1 dominion influence, and more than any other faction has , 10 actionpoints
needed to: Summon Total Power

Miner

type: class , hidden: 10
requirements: become Miner: Miner obtained from: 2 gold (consumed) , mine , 10 actionpoints
or: research mining: Miner obtained from: mountains , 30 actionpoints
needed to: mine iron , mine mithril , build mine , mine gold

Necromancer

type: class , hidden: 40
bonuses: magic +10 (military +2) , defense +3 , stealth +30
requirements: become Necromancer: Necromancer obtained from: not blessed , Wizard , castle of evil , at least 100 magic influence , 10 actionpoints
needed to: become Wraith Lord , summon undead , activate undead

Priest

type: class
bonuses: spiritual +20
requirements: become Priest: Priest obtained from: blessed , not Fighter , Scholar , not Magician , 5 gold (consumed) , temple , 10 actionpoints
needed to: become Saint , recieve relics

Prophet

type: class , hidden: 10
bonuses: observation +50 , spiritual +20
requirements: become Prophet: Prophet obtained from: blessed , oracle , at least 100 spiritual influence , 10 actionpoints
needed to: become Incarnate , make armor of light

Protector

type: class , hidden: 30
bonuses: spiritual +10 , defense +5 , prowess +10 (military +2)
requirements: become Protector: Protector obtained from: Master Ranger , Crusader , 1 enchanted sword , 10 actionpoints
needed to: Rise to Fame

Ranger

type: class , hidden: 30
bonuses: prowess +5 (military +1) , observation +10 , defense +6 , stealth +50
requirements: become Ranger: Ranger obtained from: Woodsman , Fighter , not Thief , 1 bow (consumed) , 10 actionpoints
needed to: become Master Ranger , train longbowman , activate mithril bow , activate enchanted bow

Robber

type: class , hidden: 30
bonuses: prowess +10 (military +2) , leadership +10
requirements: become Robber: Robber obtained from: Fighter , Thief , bandit's hideout , 10 actionpoints
needed to: hire orcs , activate orc

Sage

type: class , hidden: 30
bonuses: power +20 , observation +20
requirements: become Sage: Sage obtained from: Scholar , 10 gold (consumed) , ancient library , at least 25 dominion influence , 20 actionpoints
needed to: become Master Wizard , become Judge

Sailor

type: class , hidden: 20
bonuses: observation +10
requirements: become Sailor: Sailor obtained from: 3 gold (consumed) , harbor , 10 actionpoints
needed to: become Shipwright , catch fish , activate small boat , activate ship

Saint

type: class , hidden: 10
bonuses: spiritual +20 , defense +8
requirements: become Saint: Saint obtained from: Priest , Healer , 1 relics (consumed) , 10 actionpoints
needed to: become Incarnate , perform miracle healing

Scholar

type: class , hidden: 20
bonuses: observation +10 , power +10
requirements: become Scholar: Scholar obtained from: not Thief , 3 gold (consumed) , library , 20 actionpoints
needed to: become Engineer , become Priest , become Magician , become Sage , become Statesman , build mages' guild

Shipwright

type: class , hidden: 20
requirements: become Shipwright: Shipwright obtained from: Constructor , Sailor , 5 gold (consumed) , harbor , 10 actionpoints
needed to: make small boat , build ship

Statesman

type: class , hidden: 10
bonuses: power +20
requirements: become Statesman: Statesman obtained from: Leader , Scholar , city hall , castle , 10 actionpoints
needed to: become Judge

Thief

type: class , hidden: 50
bonuses: observation +10 , defense +3 , stealth +50
requirements: become Thief: Thief obtained from: not blessed , not Scholar , not Ranger , city , 10 actionpoints
needed to: become Assassin , become Robber , steal 1 gold from city

Warlord

type: class , hidden: 10
bonuses: leadership +50 , military +5
requirements: become conquering Warlord: Warlord obtained from: Conqueror , General , 10 actionpoints
or: become defensive Warlord: Warlord obtained from: General , 10 knights , castle , city , at least 1000 dominion influence, and more than any other faction has , at least 1000 military influence, and more than any other faction has , 10 actionpoints
needed to: Seize Military Control

Warrior

type: class , hidden: 20
bonuses: defense +7 , prowess +5 (military +1) , leadership +10
requirements: become Warrior: Warrior obtained from: Fighter , 1 plate armor (consumed) , 10 actionpoints
needed to: become Champion , become General , become Weaponmaster , train guard , train warhorse , activate mithril armor , activate enchanted armor

Weaponmaster

type: class , hidden: 30
bonuses: defense +5 , prowess +15 (military +3)
requirements: become Weaponmaster: Weaponmaster obtained from: Warrior , 1 mithril sword , arena , 10 actionpoints
needed to: become Assassin , become Master Ranger , become Hero

Wizard

type: class , hidden: 20
bonuses: magic +30 (military +6) , observation +10 , defense +12 , stealth +60
requirements: become Wizard: Wizard obtained from: Magician , 5 gold (consumed) , 1 wizard's staff (consumed) , mages' guild , at least 50 magic influence , 10 actionpoints
needed to: become Master Wizard , become Dragon Lord , become Necromancer , make enchanted swords , make enchanted armors , make wizard's staff , enchant bow , enchant tower

Woodsman

type: class , hidden: 20
bonuses: observation +10 , defense +2 , stealth +50
requirements: become Woodsman: Woodsman obtained from: 2 gold (consumed) , hunter's lodge , 10 actionpoints
or: research woodcraft: Woodsman obtained from: woods , 30 actionpoints
needed to: become Beastmaster , become Ranger , train archer , collect yew , make bows , make longbows , make pikes , make mithril bow , build hunter's lodge

followers:


archer

type: follower , weight: 90 , walk capacity: 120 , defense rating: 4 , battle mode: support
bonuses: military +4 , upkeep +1 , observation +3 , stealth -10
requirements: train archer: 1 archer obtained from: Woodsman , 1 soldier (consumed) , 1 bow (consumed) , 5 actionpoints
needed to: train longbowman

commoner

type: follower , weight: 80 , walk capacity: 120 , defense rating: 2 , battle mode: support
bonuses: military +1 , upkeep +1 , observation +1 , stealth -20
requirements: recruit commoners: variable amount of commoners obtained from: at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location
or: hire commoner: 1 commoner obtained from: 3 gold (consumed) , city , 1 actionpoints
needed to: train soldier , collect wood , quarry stone , mine iron , harvest lumber , mine mithril , make swords , make plate armors , make bows , make mithril throne , make pikes , build ship , build farms , found village , build hunter's lodge , build lumbermill , build quarry , build mine , build cottage , build smithy , build city hall , build pallisade , build city walls , build library , build mages' guild , build temple , build tower , build castle , enchant tower , build market , build courthouse , build arena , breed dragon , cut stone , make lumber , mine gold

dragon

type: follower , weight: 10000 , walk capacity: 11000 , fly capacity: 10500 , defense rating: 100 , battle mode: frontline
bonuses: observation +50 , upkeep +10 , military +250 , stealth -500
requirements: capture dragon: 1 dragon obtained from: Dragonmaster , dragon's lair (consumed) , at least 150 observation influence , at least 150 prowess influence , at least 150 magic influence , 10 actionpoints
or: breed dragon: 1 dragon obtained from: Dragon Lord , 25 commoners (consumed) , 2 dragons , 30 actionpoints
activated/equipped by: Dragonmaster
needed to: become Dragon Lord , breed dragon , Display Might of the Dragon

elf

type: follower , weight: 60 , walk capacity: 80 , ride/run capacity: 60 , hidden: 10 , defense rating: 20 , battle mode: support
bonuses: observation +10 , military +10 , upkeep +1 , spiritual +5
requirements: befriend elf: 1 elf obtained from: blessed , Master Ranger , 1 mithril (consumed) , hidden elven city , 1 actionpoints
activated/equipped by: Master Ranger

guard

type: follower , weight: 110 , walk capacity: 120 , defense rating: 6 , battle mode: frontline
bonuses: military +5 , upkeep +1 , observation +2 , stealth -30
requirements: train guard: 1 guard obtained from: Warrior , 1 swordsman (consumed) , 1 plate armor (consumed) , 5 actionpoints
needed to: train knight

knight

type: follower , weight: 650 , walk capacity: 750 , ride/run capacity: 650 , defense rating: 10 , battle mode: frontline
bonuses: power +1 , military +10 , upkeep +2 , observation +3 , stealth -50
requirements: train knight: 1 knight obtained from: Champion , 1 guard (consumed) , 1 warhorse (consumed) , castle , 5 actionpoints
needed to: train templar knight , become defensive Warlord

longbowman

type: follower , weight: 90 , walk capacity: 120 , defense rating: 8 , battle mode: support
bonuses: military +8 , upkeep +1 , observation +3 , stealth -10
requirements: train longbowman: 1 longbowman obtained from: Ranger , 1 archer (consumed) , 1 longbow (consumed) , 5 actionpoints

orc

type: follower , weight: 80 , walk capacity: 140 , ride/run capacity: 80 , defense rating: 3 , battle mode: frontline
bonuses: military +4 , upkeep +1 , observation +2 , stealth -20
requirements: hire orcs: 5 orcs obtained from: Robber , 10 gold (consumed) , orc city , 1 actionpoints
activated/equipped by: Robber

pikeman

type: follower , weight: 100 , walk capacity: 120 , defense rating: 5 , battle mode: frontline
bonuses: military +3 , upkeep +1 , observation +2 , stealth -20
requirements: train pikeman: 1 pikeman obtained from: Fighter , 1 soldier (consumed) , 1 pike (consumed) , 5 actionpoints

soldier

type: follower , weight: 100 , walk capacity: 120 , defense rating: 3 , battle mode: frontline
bonuses: military +2 , upkeep +1 , observation +1 , stealth -20
requirements: train soldier: 1 soldier obtained from: Fighter , 1 commoner (consumed) , 1 gold (consumed) , 5 actionpoints
needed to: train swordsman , train pikeman , train archer

swordsman

type: follower , weight: 100 , walk capacity: 120 , defense rating: 3 , battle mode: frontline
bonuses: military +5 , upkeep +1 , observation +2 , stealth -20
requirements: train swordsman: 1 swordsman obtained from: Fighter , 1 soldier (consumed) , 1 sword (consumed) , 5 actionpoints
needed to: train guard

templar knight

type: follower , weight: 650 , walk capacity: 750 , ride/run capacity: 650 , defense rating: 15 , battle mode: frontline
bonuses: spiritual +1 , military +10 , upkeep +2 , observation +3 , stealth -50
requirements: train templar knight: 1 templar knight obtained from: Crusader , 1 knight (consumed) , 1 gold (consumed) , temple , 5 actionpoints
activated/equipped by: blessed

undead

type: follower , weight: 50 , walk capacity: 50 , defense rating: 4 , battle mode: frontline
bonuses: military +3 , stealth -10
requirements: summon undead: 1 undead obtained from: Necromancer , forgotten graveyard , at least 50 magic influence , 10 actionpoints
activated/equipped by: Necromancer
needed to: Cause Terror

wolf

type: follower , weight: 50 , walk capacity: 50 , ride/run capacity: 50 , hidden: 10 , defense rating: 1 , battle mode: frontline
bonuses: observation +3 , military +2 , upkeep +1
requirements: catch and train wolves: 3 wolves obtained from: Beastmaster , 1 supplies (consumed) , 1 wolf pack , 10 actionpoints
activated/equipped by: Beastmaster

resources:


gold

type: resource , weight: 1 , hidden: 50
requirements: taxation: variable amount of gold obtained from: at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location
or: work and earn 1 gold: 1 gold obtained from: city , 20 actionpoints
or: mine gold: 10 gold obtained from: Miner , 5 commoners , mine , 1 gold ore , Actionpoints depending on location
or: deliver supplies to city: 1 gold obtained from: 1 supplies (consumed) , city , 1 actionpoints
or: steal 1 gold from city: 1 gold obtained from: Thief , city , Actionpoints depending on location
needed to: recieve blessing , become Constructor , become Miner , become Woodsman , become Animal Master , become Blacksmith , become Scholar , become Priest , become Magician , become Sage , become Wizard , become Sailor , become Shipwright , train soldier , train templar knight , hire orcs , build city hall , build library , build mages' guild , build temple , build castle , build market , build courthouse , build arena , raise noble , hire commoner , buy supplies , buy small boat , buy sword

horse

type: resource , weight: 500 , walk capacity: 750 , ride/run capacity: 650 , defense rating: 10 , battle mode: support
bonuses: upkeep +1 , stealth -30
requirements: catch horse: 1 horse obtained from: Animal Master , 1 wild horses , at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location
or: breed horse: 1 horse obtained from: Animal Master , 1 supplies (consumed) , 2 horses , plains , 10 actionpoints
needed to: train warhorse , make cart , breed horse

iron

type: resource , weight: 100 , hidden: 10
requirements: mine iron: 1 iron obtained from: Miner , 5 commoners , mine , 1 iron ore , at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location
needed to: make swords , make plate armors , make mithril throne , build ship

lumber

type: resource , weight: 100
requirements: harvest lumber: 2 lumber obtained from: 5 commoners , lumbermill , at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location
or: make lumber: 1 lumber obtained from: Constructor , 5 commoners , 1 wood (consumed) , 5 actionpoints
needed to: make cart , make small boat , build ship , build farms , found village , build hunter's lodge , build lumbermill , build quarry , build mine , build cottage , build smithy , build city hall , build pallisade , build library , build mages' guild , build temple , build tower , build castle , build market , build courthouse

mithril

type: resource , weight: 20 , hidden: 10
requirements: mine mithril: 1 mithril obtained from: Miner , 5 commoners , mine , 1 mithril ore , at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location
needed to: befriend elf , make mithril swords , make mithril armors , make mithril throne , make wizard's staff , make mithril bow , build mages' guild , enchant tower

stone

type: resource , weight: 200
requirements: quarry stone: 2 stone obtained from: 5 commoners , quarry , at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location
or: cut stone: 1 stone obtained from: Constructor , 5 commoners , not quarry , mountains , at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location
needed to: found village , build smithy , build city hall , build city walls , build library , build mages' guild , build temple , build tower , build castle , build courthouse , build arena

supplies

type: resource , weight: 50 , hidden: 10
requirements: harvest: variable amount of supplies obtained from: at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location
or: buy supplies: 1 supplies obtained from: 2 gold (consumed) , market , 1 actionpoints
or: catch fish: 1 supplies obtained from: Sailor , water , Actionpoints depending on location
needed to: catch and train wolves , breed horse , deliver supplies to city

wood

type: resource , weight: 200
requirements: collect wood: 1 wood obtained from: 5 commoners , woods , at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location
needed to: make bows , make pikes , make lumber

yew

type: resource , weight: 20 , hidden: 10
requirements: collect yew: 1 yew obtained from: Woodsman , 1 yew grove , at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location
needed to: make longbows , make wizard's staff , make mithril bow

weapons:


bow

type: weapon , weight: 2 , hidden: 10
requirements: make bows: 5 bows obtained from: Woodsman , 5 commoners , 1 wood (consumed) , 10 actionpoints
needed to: become Ranger , train archer

longbow

type: weapon , weight: 3 , hidden: 10
requirements: make longbows: 2 longbows obtained from: Woodsman , 1 yew (consumed) , 10 actionpoints
needed to: become Master Ranger , train longbowman

pike

type: weapon , weight: 5 , hidden: 10
requirements: make pikes: 5 pikes obtained from: Woodsman , 5 commoners , 1 wood (consumed) , 10 actionpoints
needed to: train pikeman

sword

type: weapon , weight: 5 , hidden: 10
requirements: make swords: 5 swords obtained from: Blacksmith , 5 commoners , 1 iron (consumed) , 10 actionpoints
or: destroy bandit's hideout: 10 swords and 10 gold obtained from: revealed bandit's hideout (consumed) , at least 200 military influence , 10 actionpoints
or: buy sword: 1 sword obtained from: 3 gold (consumed) , city , 1 actionpoints
needed to: become Fighter , train swordsman

special weapons:


enchanted bow

type: special weapon , weight: 3 , hidden: 20
bonuses: prowess +10 (military +2) , defense +10
requirements: enchant bow: 1 enchanted bow obtained from: Wizard , 1 mithril bow (consumed) , 15 actionpoints
activated/equipped by: Ranger

enchanted sword

type: special weapon , weight: 2 , hidden: 20
bonuses: prowess +20 (military +4)
requirements: make enchanted swords: 1 enchanted sword obtained from: Wizard , 1 mithril sword (consumed) , 15 actionpoints
activated/equipped by: Fighter
needed to: become Protector

mithril bow

type: special weapon , weight: 3 , hidden: 10
bonuses: prowess +5 (military +1) , defense +5
requirements: make mithril bow: 2 mithril bows obtained from: Woodsman , Artificer , 1 yew (consumed) , 1 mithril (consumed) , 15 actionpoints
activated/equipped by: Ranger
needed to: enchant bow

mithril sword

type: special weapon , weight: 3 , hidden: 10
bonuses: prowess +10 (military +2)
requirements: make mithril swords: 2 mithril swords obtained from: Artificer , 1 mithril (consumed) , 15 actionpoints
activated/equipped by: Fighter
needed to: become Weaponmaster , make enchanted swords

sword of souls

type: special weapon , weight: 2 , hidden: 30
bonuses: spiritual +10 , prowess +30 (military +6)
requirements: cleanse castle of evil: 1 sword of souls and 20 gold obtained from: castle of evil (consumed) , at least 300 spiritual influence , at least 200 prowess influence , 10 actionpoints
activated/equipped by: Fighter
needed to: become Incarnate

armors:


plate armor

type: armor , weight: 20 , hidden: 10
requirements: make plate armors: 2 plate armors obtained from: Blacksmith , 5 commoners , 1 iron (consumed) , 10 actionpoints
needed to: become Warrior , train guard

special armors:


armor of light

type: special armor , weight: 10
bonuses: defense +15 , spiritual +10
requirements: make armor of light: 1 armor of light obtained from: Prophet , 1 enchanted armor (consumed) , 10 actionpoints
activated/equipped by: blessed
needed to: become Incarnate

enchanted armor

type: special armor , weight: 5 , hidden: 20
bonuses: defense +10
requirements: make enchanted armors: 1 enchanted armor obtained from: Wizard , 1 mithril armor (consumed) , 15 actionpoints
activated/equipped by: Warrior
needed to: make armor of light

mithril armor

type: special armor , weight: 10 , hidden: 10
bonuses: defense +5
requirements: make mithril armors: 1 mithril armor obtained from: Artificer , 1 mithril (consumed) , 15 actionpoints
activated/equipped by: Warrior
needed to: make enchanted armors

items:


cart

type: item , weight: 600 , walk capacity: 1200 , defense rating: 6 , battle mode: support
bonuses: upkeep +1 , stealth -50
requirements: make cart: 1 cart obtained from: Constructor , 1 horse (consumed) , 1 lumber (consumed) , 10 actionpoints

relics

type: item , weight: 5 , hidden: 20
requirements: recieve relics: 1 relics obtained from: Priest , shrine (consumed) , at least 50 spiritual influence, and more than any other faction has , 10 actionpoints
needed to: become Saint , become Crusader , perform miracle healing

wizard's staff

type: item , weight: 5 , hidden: 10
requirements: make wizard's staff: 1 wizard's staff obtained from: Wizard , 1 yew (consumed) , 1 mithril (consumed) , wizard's tower , 20 actionpoints
or: explore mystical maze: 1 wizard's staff and 10 gold obtained from: mystical maze (consumed) , at least 100 magic influence , 10 actionpoints
needed to: become Wizard

special items:


ancient crown

type: special item , weight: 2 , hidden: 20
bonuses: leadership +20 , power +10
requirements: explore haunted tomb: 1 ancient crown and 20 gold obtained from: haunted tomb (consumed) , at least 200 spiritual influence , 10 actionpoints
needed to: Prove Royal Claim

mithril throne

type: special item , weight: 500
bonuses: power +10 , stealth -100
requirements: make mithril throne: 1 mithril throne obtained from: Artificer , 10 commoners , 5 iron (consumed) , 10 mithril (consumed) , 20 actionpoints
needed to: become Judge

ring of darkness

type: special item , hidden: 50
bonuses: stealth +70
requirements: explore dungeon: 1 ring of darkness and 30 gold obtained from: balrog's dungeon (consumed) , at least 200 magic influence , at least 200 prowess influence , 10 actionpoints
needed to: become Wraith Lord

mounts:


pegasus

type: mount , weight: 400 , walk capacity: 550 , fly capacity: 500 , defense rating: 50 , battle mode: frontline
bonuses: upkeep +1 , defense +10 , observation +20 , stealth -20
requirements: catch pegasus: 1 pegasus obtained from: blessed , Animal Master , 1 wild pegasus (consumed) , at least 75 observation influence , 15 actionpoints
activated/equipped by: Animal Master

warhorse

type: mount , weight: 500 , walk capacity: 750 , ride/run capacity: 650 , defense rating: 20 , battle mode: frontline
bonuses: defense +5 , prowess +5 (military +1) , upkeep +1 , stealth -30
requirements: train warhorse: 1 warhorse obtained from: Animal Master , Warrior , 1 horse (consumed) , 5 actionpoints
activated/equipped by: Animal Master
needed to: train knight

vessels:


ship

type: vessel , weight: 1000 , sail/swim capacity: 5000
bonuses: stealth -400
requirements: build ship: 1 ship obtained from: Shipwright , 10 commoners , 1 iron (consumed) , 10 lumber (consumed) , 20 actionpoints
activated/equipped by: Sailor

small boat

type: vessel , weight: 200 , sail/swim capacity: 500
bonuses: stealth -50
requirements: make small boat: 1 small boat obtained from: Shipwright , 2 lumber (consumed) , 10 actionpoints
or: buy small boat: 1 small boat obtained from: 10 gold (consumed) , harbor , 1 actionpoints
activated/equipped by: Sailor

nature:


giant spiders

type: nature
bonuses: danger +100
needed to: slay spiders

gold ore

type: nature
needed to: mine gold

iron ore

type: nature
needed to: mine iron

mithril ore

type: nature
needed to: mine mithril

stormy waters

type: nature
bonuses: danger +30

wild horses

type: nature , hidden: 10
needed to: catch horse

wild pegasus

type: nature , hidden: 20
needed to: catch pegasus

wolf pack

type: nature
bonuses: danger +20
needed to: exterminate wolves , become Beastmaster , catch and train wolves

yew grove

type: nature , hidden: 10
needed to: collect yew

structures:


ancient library

type: structure
needed to: become Sage

arena

type: structure
bonuses: commoners +1
requirements: build arena: arena obtained from: Engineer , 15 commoners , 5 gold (consumed) , 8 stone (consumed) , city , 20 actionpoints
needed to: become Weaponmaster

balrog's dungeon

type: structure
bonuses: danger +300
requirements: enter dungeon: balrog's dungeon obtained from: hidden dungeon (consumed) , 1 actionpoints
needed to: explore dungeon

bandit's hideout

type: structure , hidden: 30
needed to: become Robber , reveal bandits

castle

type: structure
bonuses: fortification +100 , taxes +1 , commoners +1
requirements: build castle: castle obtained from: Engineer , 15 commoners , 10 gold (consumed) , 6 stone (consumed) , 4 lumber (consumed) , tower (consumed) , 20 actionpoints
needed to: become Statesman , train knight , become defensive Warlord

castle of evil

type: structure
bonuses: danger +250
needed to: become Necromancer , cleanse castle of evil

city hall

type: structure
bonuses: commoners +1 , taxes +1
requirements: build city hall: city hall obtained from: Engineer , 10 commoners , 5 gold (consumed) , 6 stone (consumed) , 2 lumber (consumed) , city , 20 actionpoints
needed to: become Statesman , build courthouse

city walls

type: structure
bonuses: taxes +1 , commoners +1 , fortification +100
requirements: build city walls: city walls obtained from: Engineer , 20 commoners , 10 stone (consumed) , pallisade (consumed) , 20 actionpoints
needed to:

cottage

type: structure
bonuses: taxes +1 , supply +1
requirements: build cottage: cottage obtained from: 3 commoners , 3 lumber (consumed) , swamp , 10 actionpoints

courthouse

type: structure
bonuses: taxes +1
requirements: build courthouse: courthouse obtained from: 1 , Engineer , 15 commoners , 5 gold (consumed) , 6 stone (consumed) , 2 lumber (consumed) , city hall , 15 actionpoints
needed to: become Judge

dragon's lair

type: structure
bonuses: danger +500
needed to: slay dragon , become Dragonmaster , capture dragon

farms

type: structure
bonuses: supply +2 , taxes +1 , commoners +2
requirements: build farms: farms obtained from: Constructor , 5 commoners (consumed) , 5 lumber (consumed) , not village , plains , 10 actionpoints
needed to: become Animal Master , found village

forgotten graveyard

type: structure
needed to: summon undead

harbor

type: structure
needed to: become Sailor , become Shipwright , buy small boat

haunted tomb

type: structure
bonuses: danger +100
needed to: explore haunted tomb

hidden dungeon

type: structure , hidden: 40
needed to: enter dungeon

hidden elven city

type: structure , hidden: 50
needed to: befriend elf , reveal elves

hunter's lodge

type: structure
bonuses: supply +2 , taxes +1
requirements: build hunter's lodge: hunter's lodge obtained from: Woodsman , 3 commoners , 2 lumber (consumed) , not lumbermill , woods , 10 actionpoints
needed to: become Woodsman , close hunter's lodge

library

type: structure
bonuses: commoners +1
requirements: build library: library obtained from: Constructor , 5 commoners , 5 gold (consumed) , 2 stone (consumed) , 4 lumber (consumed) , city , 10 actionpoints
needed to: become Scholar , build mages' guild

lumbermill

type: structure
bonuses: taxes +1 , commoners +2
requirements: build lumbermill: lumbermill obtained from: Constructor , 5 commoners , 4 lumber (consumed) , not hunter's lodge , woods , 10 actionpoints
needed to: harvest lumber , close lumbermill

mages' guild

type: structure
requirements: build mages' guild: mages' guild obtained from: Constructor , Scholar , 5 commoners , 5 gold (consumed) , 2 stone (consumed) , 2 lumber (consumed) , 2 mithril (consumed) , library , 10 actionpoints
needed to: become Magician , become Wizard

market

type: structure
bonuses: taxes +1
requirements: build market: market obtained from: 5 commoners , 5 gold (consumed) , 4 lumber (consumed) , city , 10 actionpoints
needed to: buy supplies

mine

type: structure
requirements: build mine: mine obtained from: Miner , 5 commoners , 3 lumber (consumed) , not quarry , mountains , 10 actionpoints
needed to: become Miner , mine iron , mine mithril , close mine , mine gold

mystical maze

type: structure
bonuses: danger +90
needed to: explore mystical maze

old council hall

type: structure
bonuses: taxes +1
needed to: Rise to Fame , Prove Royal Claim , Display Might of the Dragon , Cause Terror , Ascend , Summon Total Power , Seize Military Control

oracle

type: structure , hidden: 20
needed to: become Prophet

orc city

type: structure
bonuses: danger +100
needed to: conquer orc city , hire orcs

pallisade

type: structure
bonuses: commoners +1 , fortification +50
requirements: build pallisade: pallisade obtained from: Constructor , 10 commoners , 8 lumber (consumed) , not city walls , city , 10 actionpoints
needed to: build city walls

quarry

type: structure
bonuses: taxes +1 , commoners +1
requirements: build quarry: quarry obtained from: Constructor , 5 commoners , 5 lumber (consumed) , not mine , mountains , 10 actionpoints
needed to: quarry stone , close quarry

revealed bandit's hideout

type: structure
bonuses: danger +40
requirements: reveal bandits: revealed bandit's hideout obtained from: bandit's hideout (consumed) , 1 actionpoints
needed to: destroy bandit's hideout

revealed elven city

type: structure
bonuses: danger +50
requirements: reveal elves: revealed elven city obtained from: hidden elven city (consumed) , 1 actionpoints
needed to: conquer elven city

ruins

type: structure , hidden: 10
requirements: close mine: ruins obtained from: mine (consumed) , at least 1 dominion influence, and more than any other faction has , 10 actionpoints
or: close hunter's lodge: ruins obtained from: hunter's lodge (consumed) , at least 1 dominion influence, and more than any other faction has , 10 actionpoints
or: close lumbermill: ruins obtained from: lumbermill (consumed) , at least 1 dominion influence, and more than any other faction has , 10 actionpoints
or: close quarry: ruins obtained from: quarry (consumed) , at least 1 dominion influence, and more than any other faction has , 10 actionpoints

sanctuary

type: structure
bonuses: fortification +50
needed to: become Healer

shrine

type: structure , hidden: 10
needed to: recieve relics

smithy

type: structure
bonuses: taxes +1
requirements: build smithy: smithy obtained from: Constructor , 5 commoners , 1 stone (consumed) , 2 lumber (consumed) , city , 10 actionpoints
needed to: become Blacksmith

temple

type: structure
bonuses: commoners +1
requirements: build temple: temple obtained from: Constructor , 10 commoners , 5 gold (consumed) , 5 stone (consumed) , 5 lumber (consumed) , 15 actionpoints
needed to: recieve blessing , become Priest , train templar knight

tower

type: structure
bonuses: fortification +50
requirements: build tower: tower obtained from: Engineer , 10 commoners , 4 stone (consumed) , 2 lumber (consumed) , not castle , not wizard's tower , 15 actionpoints
needed to: build castle , enchant tower

troll cave

type: structure
bonuses: danger +150
needed to: slay trolls

village

type: structure
bonuses: taxes +3 , commoners +3 , fortification +50
requirements: found village: village obtained from: Constructor , 10 commoners (consumed) , 5 stone (consumed) , 8 lumber (consumed) , farms (consumed) , 20 actionpoints
needed to:

wizard's tower

type: structure
bonuses: fortification +100
requirements: enchant tower: wizard's tower obtained from: Wizard , 5 commoners , 3 mithril (consumed) , tower (consumed) , 20 actionpoints
needed to: become Master Wizard , make wizard's staff

terrains:


city

type: terrain , walk cost: 6 AP , ride/run cost: 4 AP , fly cost: 3 AP
bonuses: taxes +3 , commoners +3 , fortification +50
needed to: become Constructor , become Thief , build smithy , build city hall , build pallisade , build library , build market , build arena , raise noble , become defensive Warlord , hire commoner , work and earn 1 gold , buy sword , deliver supplies to city , steal 1 gold from city

mountains

type: terrain , walk cost: 10 AP , ride/run cost: 10 AP , fly cost: 5 AP , stealth bonus: 20
bonuses: fortification +100
needed to: build quarry , build mine , research mining , cut stone

plains

type: terrain , walk cost: 6 AP , ride/run cost: 4 AP , fly cost: 3 AP
bonuses: supply +1
needed to: build farms , breed horse

swamp

type: terrain , walk cost: 10 AP , ride/run cost: 10 AP , fly cost: 3 AP , stealth bonus: 10
bonuses: fortification +100
needed to: build cottage

water

type: terrain , sail/swim cost: 4 AP , fly cost: 3 AP
needed to: catch fish

woods

type: terrain , walk cost: 8 AP , ride/run cost: 6 AP , fly cost: 3 AP , stealth bonus: 10
bonuses: fortification +50
needed to: collect wood , build hunter's lodge , build lumbermill , research woodcraft
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