



![]() ![]() Image: e107_themes/sebes/images/arrow.png Main page Image: e107_themes/sebes/images/arrow.png Factions Image: e107_themes/sebes/images/arrow.png World map Image: e107_themes/sebes/images/arrow.png Change names Image: e107_themes/sebes/images/arrow.png Manual Image: e107_themes/sebes/images/arrow.png Information Image: e107_themes/sebes/images/arrow.png Compendium ![]() | Noble Challenge CompendiumVersion: April 24, 2007 basic:blessedtype: basic , hidden: 50bonuses: spiritual +5 , defense +3 requirements: recieve blessing: blessed obtained from: not Thief , not Necromancer , 1 gold (consumed) , temple , 5 actionpoints needed to: become Priest , become Crusader , become Healer , become Prophet , befriend elf , catch pegasus , activate armor of light , activate templar knight deadtype: basicrequirements: leave this world (die): dead obtained from: dying , 1 actionpoints dyingtype: basic , walk capacity: -100bonuses: stealth -200 needed to: leave this world (die) , become Wraith Lord , become Incarnate healthytype: basicrequirements: rest and heal: healthy obtained from: wounded (consumed) , 15 actionpoints or: treat wounds: healthy obtained from: Healer , 15 actionpoints or: perform miracle healing: healthy obtained from: Saint , 1 relics (consumed) , 1 actionpoints heroictype: basicbonuses: prowess +10 (military +2) , power +5 requirements: slay spiders: heroic and 5 gold obtained from: 1 giant spiders (consumed) , at least 200 prowess influence , 10 actionpoints or: slay trolls: heroic and 15 gold obtained from: troll cave (consumed) , at least 150 prowess influence , 10 actionpoints needed to: slay dragon , become Champion Incarnatetype: basicbonuses: spiritual +50 , defense +30 , prowess +30 (military +6) requirements: become Incarnate: Incarnate obtained from: dying (consumed) , Saint , Prophet , 1 sword of souls (consumed) , 1 armor of light (consumed) , 10 actionpoints needed to: Ascend Nobletype: basic , weight: 80 , walk capacity: 120bonuses: power +10 , leadership +10 , defense +5 , observation +10 requirements: raise noble: 1 noble obtained from: 10 gold (consumed) , city , at least 25 dominion influence , 10 actionpoints not revealingtype: basicrequirements: stop revealing presence: not revealing obtained from: revealing (consumed) , 1 actionpoints revealingtype: basicbonuses: stealth -500 requirements: reveal presence: revealing obtained from: 1 actionpoints needed to: stop revealing presence woundedtype: basic , walk capacity: -20bonuses: stealth -50 needed to: rest and heal Wraith Lordtype: basicbonuses: prowess +20 (military +4) , magic +20 (military +4) , defense +10 , stealth +100 requirements: become Wraith Lord: Wraith Lord obtained from: dying (consumed) , Necromancer , 1 ring of darkness (consumed) , 10 actionpoints needed to: Cause Terror Conquerortype: basicbonuses: power +10 requirements: conquer orc city: Conqueror and 25 gold obtained from: orc city (consumed) , at least 600 military influence , 10 actionpoints or: conquer elven city: Conqueror and 50 gold obtained from: revealed elven city (consumed) , at least 750 military influence , at least 200 magic influence , 10 actionpoints needed to: become conquering Warlord Dragonslayertype: basicbonuses: power +10 , prowess +10 (military +2) requirements: slay dragon: Dragonslayer and 100 gold obtained from: heroic , dragon's lair (consumed) , at least 1000 prowess influence , 10 actionpoints needed to: become Hero Wolvesbanetype: basicbonuses: power +5 requirements: exterminate wolves: Wolvesbane and 5 gold obtained from: 1 wolf pack (consumed) , at least 100 military influence , 10 actionpoints classes:Animal Mastertype: class , hidden: 20requirements: become Animal Master: Animal Master obtained from: 3 gold (consumed) , farms , 10 actionpoints needed to: become Beastmaster , catch horse , train warhorse , catch pegasus , breed horse , activate warhorse , activate pegasus Artificertype: class , hidden: 30requirements: become Artificer: Artificer obtained from: Blacksmith , Engineer , 10 actionpoints needed to: make mithril swords , make mithril armors , make mithril throne , make mithril bow Assassintype: class , hidden: 100bonuses: observation +10 , defense +2 , stealth +40 requirements: become Assassin: Assassin obtained from: Thief , Weaponmaster , 10 actionpoints Beastmastertype: class , hidden: 20requirements: become Beastmaster: Beastmaster obtained from: Woodsman , Animal Master , 1 wolf pack , 10 actionpoints needed to: become Dragonmaster , become Master Ranger , catch and train wolves , activate wolf Blacksmithtype: class , hidden: 20requirements: become Blacksmith: Blacksmith obtained from: 3 gold (consumed) , smithy , 10 actionpoints needed to: become Artificer , make swords , make plate armors Championtype: classbonuses: prowess +10 (military +2) , defense +5 requirements: become Champion: Champion obtained from: heroic , Warrior , 10 actionpoints needed to: become Hero , become Crusader , train knight Constructortype: class , hidden: 10requirements: become Constructor: Constructor obtained from: 3 gold (consumed) , city , 10 actionpoints needed to: become Engineer , become Shipwright , make cart , build farms , found village , build lumbermill , build quarry , build smithy , build pallisade , build library , build mages' guild , build temple , cut stone , make lumber Crusadertype: class , hidden: 30bonuses: spiritual +20 , defense +3 requirements: become Crusader: Crusader obtained from: blessed , Champion , 1 relics (consumed) , 10 actionpoints needed to: become Protector , train templar knight Dragon Lordtype: class , hidden: 20bonuses: power +20 requirements: become Dragon Lord: Dragon Lord obtained from: Wizard , Dragonmaster , 1 dragon , 10 actionpoints needed to: breed dragon , Display Might of the Dragon Dragonmastertype: class , hidden: 40requirements: become Dragonmaster: Dragonmaster obtained from: Beastmaster , dragon's lair , at least 100 observation influence , 10 actionpoints needed to: become Dragon Lord , capture dragon , activate dragon Engineertype: class , hidden: 30requirements: become Engineer: Engineer obtained from: Constructor , Scholar , 10 actionpoints needed to: become Artificer , build city hall , build city walls , build tower , build castle , build courthouse , build arena Fightertype: classbonuses: prowess +10 (military +2) , defense +3 requirements: become Fighter: Fighter obtained from: not Priest , not Magician , not Healer , 1 sword (consumed) , 10 actionpoints needed to: become Ranger , become Robber , become Warrior , train soldier , train swordsman , train pikeman , activate mithril sword , activate enchanted sword , activate sword of souls Generaltype: class , hidden: 20bonuses: leadership +30 , military +5 requirements: become General: General obtained from: Leader , Warrior , 10 actionpoints needed to: become conquering Warlord , become defensive Warlord Healertype: class , hidden: 10bonuses: spiritual +10 requirements: become Healer: Healer obtained from: blessed , not Fighter , sanctuary , 10 actionpoints needed to: become Saint , treat wounds Herotype: classbonuses: defense +5 , prowess +20 (military +4) requirements: become Hero: Hero obtained from: Dragonslayer , Champion , Weaponmaster , 10 actionpoints needed to: Rise to Fame Judgetype: class , hidden: 20bonuses: power +25 requirements: become Judge: Judge obtained from: Sage , Statesman , 1 mithril throne , courthouse , at least 1 dominion influence, and more than any other faction has , 10 actionpoints needed to: Prove Royal Claim Kingtype: classbonuses: power +100 requirements: Rise to Fame: King obtained from: Hero , Protector , old council hall , at least 5 victory points, and more than any other faction has , 1 actionpoints or: Prove Royal Claim: King obtained from: Judge , 1 ancient crown (consumed) , old council hall , at least 5 victory points, and more than any other faction has , at least 500 dominion influence , 1 actionpoints or: Display Might of the Dragon: King obtained from: Dragon Lord , 1 dragon , old council hall , at least 5 victory points, and more than any other faction has , 1 actionpoints or: Cause Terror: King obtained from: Wraith Lord , 25 undead , old council hall , at least 5 victory points, and more than any other faction has , 1 actionpoints or: Ascend: King obtained from: Incarnate , old council hall , at least 5 victory points, and more than any other faction has , at least 500 spiritual influence , 1 actionpoints or: Summon Total Power: King obtained from: Master Wizard , old council hall , at least 5 victory points, and more than any other faction has , at least 500 magic influence , 1 actionpoints or: Seize Military Control: King obtained from: Warlord , old council hall , at least 5 victory points, and more than any other faction has , at least 2500 military influence, and more than any other faction has , 1 actionpoints Leadertype: class , hidden: 10bonuses: leadership +10 , power +10 requirements: become Leader: Leader obtained from: at least 50 dominion influence, and more than any other faction has , 10 actionpoints needed to: become General , become Statesman Magiciantype: class , hidden: 10bonuses: magic +20 (military +4) , observation +10 , defense +8 , stealth +40 requirements: become Magician: Magician obtained from: not Fighter , Scholar , not Priest , 5 gold (consumed) , mages' guild , 20 actionpoints needed to: become Wizard Master Rangertype: class , sail/swim capacity: 100 , hidden: 50bonuses: observation +10 , prowess +10 (military +2) , defense +8 , stealth +80 requirements: become Master Ranger: Master Ranger obtained from: Beastmaster , Ranger , Weaponmaster , 1 longbow (consumed) , 10 actionpoints needed to: become Protector , befriend elf , activate elf Master Wizardtype: class , fly capacity: 100 , hidden: 30bonuses: magic +25 (military +5) , observation +10 , defense +16 , stealth +50 requirements: become Master Wizard: Master Wizard obtained from: Sage , Wizard , wizard's tower , at least 1 dominion influence, and more than any other faction has , 10 actionpoints needed to: Summon Total Power Minertype: class , hidden: 10requirements: become Miner: Miner obtained from: 2 gold (consumed) , mine , 10 actionpoints or: research mining: Miner obtained from: mountains , 30 actionpoints needed to: mine iron , mine mithril , build mine , mine gold Necromancertype: class , hidden: 40bonuses: magic +10 (military +2) , defense +3 , stealth +30 requirements: become Necromancer: Necromancer obtained from: not blessed , Wizard , castle of evil , at least 100 magic influence , 10 actionpoints needed to: become Wraith Lord , summon undead , activate undead Priesttype: classbonuses: spiritual +20 requirements: become Priest: Priest obtained from: blessed , not Fighter , Scholar , not Magician , 5 gold (consumed) , temple , 10 actionpoints needed to: become Saint , recieve relics Prophettype: class , hidden: 10bonuses: observation +50 , spiritual +20 requirements: become Prophet: Prophet obtained from: blessed , oracle , at least 100 spiritual influence , 10 actionpoints needed to: become Incarnate , make armor of light Protectortype: class , hidden: 30bonuses: spiritual +10 , defense +5 , prowess +10 (military +2) requirements: become Protector: Protector obtained from: Master Ranger , Crusader , 1 enchanted sword , 10 actionpoints needed to: Rise to Fame Rangertype: class , hidden: 30bonuses: prowess +5 (military +1) , observation +10 , defense +6 , stealth +50 requirements: become Ranger: Ranger obtained from: Woodsman , Fighter , not Thief , 1 bow (consumed) , 10 actionpoints needed to: become Master Ranger , train longbowman , activate mithril bow , activate enchanted bow Robbertype: class , hidden: 30bonuses: prowess +10 (military +2) , leadership +10 requirements: become Robber: Robber obtained from: Fighter , Thief , bandit's hideout , 10 actionpoints needed to: hire orcs , activate orc Sagetype: class , hidden: 30bonuses: power +20 , observation +20 requirements: become Sage: Sage obtained from: Scholar , 10 gold (consumed) , ancient library , at least 25 dominion influence , 20 actionpoints needed to: become Master Wizard , become Judge Sailortype: class , hidden: 20bonuses: observation +10 requirements: become Sailor: Sailor obtained from: 3 gold (consumed) , harbor , 10 actionpoints needed to: become Shipwright , catch fish , activate small boat , activate ship Sainttype: class , hidden: 10bonuses: spiritual +20 , defense +8 requirements: become Saint: Saint obtained from: Priest , Healer , 1 relics (consumed) , 10 actionpoints needed to: become Incarnate , perform miracle healing Scholartype: class , hidden: 20bonuses: observation +10 , power +10 requirements: become Scholar: Scholar obtained from: not Thief , 3 gold (consumed) , library , 20 actionpoints needed to: become Engineer , become Priest , become Magician , become Sage , become Statesman , build mages' guild Shipwrighttype: class , hidden: 20requirements: become Shipwright: Shipwright obtained from: Constructor , Sailor , 5 gold (consumed) , harbor , 10 actionpoints needed to: make small boat , build ship Statesmantype: class , hidden: 10bonuses: power +20 requirements: become Statesman: Statesman obtained from: Leader , Scholar , city hall , castle , 10 actionpoints needed to: become Judge Thieftype: class , hidden: 50bonuses: observation +10 , defense +3 , stealth +50 requirements: become Thief: Thief obtained from: not blessed , not Scholar , not Ranger , city , 10 actionpoints needed to: become Assassin , become Robber , steal 1 gold from city Warlordtype: class , hidden: 10bonuses: leadership +50 , military +5 requirements: become conquering Warlord: Warlord obtained from: Conqueror , General , 10 actionpoints or: become defensive Warlord: Warlord obtained from: General , 10 knights , castle , city , at least 1000 dominion influence, and more than any other faction has , at least 1000 military influence, and more than any other faction has , 10 actionpoints needed to: Seize Military Control Warriortype: class , hidden: 20bonuses: defense +7 , prowess +5 (military +1) , leadership +10 requirements: become Warrior: Warrior obtained from: Fighter , 1 plate armor (consumed) , 10 actionpoints needed to: become Champion , become General , become Weaponmaster , train guard , train warhorse , activate mithril armor , activate enchanted armor Weaponmastertype: class , hidden: 30bonuses: defense +5 , prowess +15 (military +3) requirements: become Weaponmaster: Weaponmaster obtained from: Warrior , 1 mithril sword , arena , 10 actionpoints needed to: become Assassin , become Master Ranger , become Hero Wizardtype: class , hidden: 20bonuses: magic +30 (military +6) , observation +10 , defense +12 , stealth +60 requirements: become Wizard: Wizard obtained from: Magician , 5 gold (consumed) , 1 wizard's staff (consumed) , mages' guild , at least 50 magic influence , 10 actionpoints needed to: become Master Wizard , become Dragon Lord , become Necromancer , make enchanted swords , make enchanted armors , make wizard's staff , enchant bow , enchant tower Woodsmantype: class , hidden: 20bonuses: observation +10 , defense +2 , stealth +50 requirements: become Woodsman: Woodsman obtained from: 2 gold (consumed) , hunter's lodge , 10 actionpoints or: research woodcraft: Woodsman obtained from: woods , 30 actionpoints needed to: become Beastmaster , become Ranger , train archer , collect yew , make bows , make longbows , make pikes , make mithril bow , build hunter's lodge followers:archertype: follower , weight: 90 , walk capacity: 120 , defense rating: 4 , battle mode: supportbonuses: military +4 , upkeep +1 , observation +3 , stealth -10 requirements: train archer: 1 archer obtained from: Woodsman , 1 soldier (consumed) , 1 bow (consumed) , 5 actionpoints needed to: train longbowman commonertype: follower , weight: 80 , walk capacity: 120 , defense rating: 2 , battle mode: supportbonuses: military +1 , upkeep +1 , observation +1 , stealth -20 requirements: recruit commoners: variable amount of commoners obtained from: at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location or: hire commoner: 1 commoner obtained from: 3 gold (consumed) , city , 1 actionpoints needed to: train soldier , collect wood , quarry stone , mine iron , harvest lumber , mine mithril , make swords , make plate armors , make bows , make mithril throne , make pikes , build ship , build farms , found village , build hunter's lodge , build lumbermill , build quarry , build mine , build cottage , build smithy , build city hall , build pallisade , build city walls , build library , build mages' guild , build temple , build tower , build castle , enchant tower , build market , build courthouse , build arena , breed dragon , cut stone , make lumber , mine gold dragontype: follower , weight: 10000 , walk capacity: 11000 , fly capacity: 10500 , defense rating: 100 , battle mode: frontlinebonuses: observation +50 , upkeep +10 , military +250 , stealth -500 requirements: capture dragon: 1 dragon obtained from: Dragonmaster , dragon's lair (consumed) , at least 150 observation influence , at least 150 prowess influence , at least 150 magic influence , 10 actionpoints or: breed dragon: 1 dragon obtained from: Dragon Lord , 25 commoners (consumed) , 2 dragons , 30 actionpoints activated/equipped by: Dragonmaster needed to: become Dragon Lord , breed dragon , Display Might of the Dragon elftype: follower , weight: 60 , walk capacity: 80 , ride/run capacity: 60 , hidden: 10 , defense rating: 20 , battle mode: supportbonuses: observation +10 , military +10 , upkeep +1 , spiritual +5 requirements: befriend elf: 1 elf obtained from: blessed , Master Ranger , 1 mithril (consumed) , hidden elven city , 1 actionpoints activated/equipped by: Master Ranger guardtype: follower , weight: 110 , walk capacity: 120 , defense rating: 6 , battle mode: frontlinebonuses: military +5 , upkeep +1 , observation +2 , stealth -30 requirements: train guard: 1 guard obtained from: Warrior , 1 swordsman (consumed) , 1 plate armor (consumed) , 5 actionpoints needed to: train knight knighttype: follower , weight: 650 , walk capacity: 750 , ride/run capacity: 650 , defense rating: 10 , battle mode: frontlinebonuses: power +1 , military +10 , upkeep +2 , observation +3 , stealth -50 requirements: train knight: 1 knight obtained from: Champion , 1 guard (consumed) , 1 warhorse (consumed) , castle , 5 actionpoints needed to: train templar knight , become defensive Warlord longbowmantype: follower , weight: 90 , walk capacity: 120 , defense rating: 8 , battle mode: supportbonuses: military +8 , upkeep +1 , observation +3 , stealth -10 requirements: train longbowman: 1 longbowman obtained from: Ranger , 1 archer (consumed) , 1 longbow (consumed) , 5 actionpoints orctype: follower , weight: 80 , walk capacity: 140 , ride/run capacity: 80 , defense rating: 3 , battle mode: frontlinebonuses: military +4 , upkeep +1 , observation +2 , stealth -20 requirements: hire orcs: 5 orcs obtained from: Robber , 10 gold (consumed) , orc city , 1 actionpoints activated/equipped by: Robber pikemantype: follower , weight: 100 , walk capacity: 120 , defense rating: 5 , battle mode: frontlinebonuses: military +3 , upkeep +1 , observation +2 , stealth -20 requirements: train pikeman: 1 pikeman obtained from: Fighter , 1 soldier (consumed) , 1 pike (consumed) , 5 actionpoints soldiertype: follower , weight: 100 , walk capacity: 120 , defense rating: 3 , battle mode: frontlinebonuses: military +2 , upkeep +1 , observation +1 , stealth -20 requirements: train soldier: 1 soldier obtained from: Fighter , 1 commoner (consumed) , 1 gold (consumed) , 5 actionpoints needed to: train swordsman , train pikeman , train archer swordsmantype: follower , weight: 100 , walk capacity: 120 , defense rating: 3 , battle mode: frontlinebonuses: military +5 , upkeep +1 , observation +2 , stealth -20 requirements: train swordsman: 1 swordsman obtained from: Fighter , 1 soldier (consumed) , 1 sword (consumed) , 5 actionpoints needed to: train guard templar knighttype: follower , weight: 650 , walk capacity: 750 , ride/run capacity: 650 , defense rating: 15 , battle mode: frontlinebonuses: spiritual +1 , military +10 , upkeep +2 , observation +3 , stealth -50 requirements: train templar knight: 1 templar knight obtained from: Crusader , 1 knight (consumed) , 1 gold (consumed) , temple , 5 actionpoints activated/equipped by: blessed undeadtype: follower , weight: 50 , walk capacity: 50 , defense rating: 4 , battle mode: frontlinebonuses: military +3 , stealth -10 requirements: summon undead: 1 undead obtained from: Necromancer , forgotten graveyard , at least 50 magic influence , 10 actionpoints activated/equipped by: Necromancer needed to: Cause Terror wolftype: follower , weight: 50 , walk capacity: 50 , ride/run capacity: 50 , hidden: 10 , defense rating: 1 , battle mode: frontlinebonuses: observation +3 , military +2 , upkeep +1 requirements: catch and train wolves: 3 wolves obtained from: Beastmaster , 1 supplies (consumed) , 1 wolf pack , 10 actionpoints activated/equipped by: Beastmaster resources:goldtype: resource , weight: 1 , hidden: 50requirements: taxation: variable amount of gold obtained from: at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location or: work and earn 1 gold: 1 gold obtained from: city , 20 actionpoints or: mine gold: 10 gold obtained from: Miner , 5 commoners , mine , 1 gold ore , Actionpoints depending on location or: deliver supplies to city: 1 gold obtained from: 1 supplies (consumed) , city , 1 actionpoints or: steal 1 gold from city: 1 gold obtained from: Thief , city , Actionpoints depending on location needed to: recieve blessing , become Constructor , become Miner , become Woodsman , become Animal Master , become Blacksmith , become Scholar , become Priest , become Magician , become Sage , become Wizard , become Sailor , become Shipwright , train soldier , train templar knight , hire orcs , build city hall , build library , build mages' guild , build temple , build castle , build market , build courthouse , build arena , raise noble , hire commoner , buy supplies , buy small boat , buy sword horsetype: resource , weight: 500 , walk capacity: 750 , ride/run capacity: 650 , defense rating: 10 , battle mode: supportbonuses: upkeep +1 , stealth -30 requirements: catch horse: 1 horse obtained from: Animal Master , 1 wild horses , at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location or: breed horse: 1 horse obtained from: Animal Master , 1 supplies (consumed) , 2 horses , plains , 10 actionpoints needed to: train warhorse , make cart , breed horse irontype: resource , weight: 100 , hidden: 10requirements: mine iron: 1 iron obtained from: Miner , 5 commoners , mine , 1 iron ore , at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location needed to: make swords , make plate armors , make mithril throne , build ship lumbertype: resource , weight: 100requirements: harvest lumber: 2 lumber obtained from: 5 commoners , lumbermill , at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location or: make lumber: 1 lumber obtained from: Constructor , 5 commoners , 1 wood (consumed) , 5 actionpoints needed to: make cart , make small boat , build ship , build farms , found village , build hunter's lodge , build lumbermill , build quarry , build mine , build cottage , build smithy , build city hall , build pallisade , build library , build mages' guild , build temple , build tower , build castle , build market , build courthouse mithriltype: resource , weight: 20 , hidden: 10requirements: mine mithril: 1 mithril obtained from: Miner , 5 commoners , mine , 1 mithril ore , at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location needed to: befriend elf , make mithril swords , make mithril armors , make mithril throne , make wizard's staff , make mithril bow , build mages' guild , enchant tower stonetype: resource , weight: 200requirements: quarry stone: 2 stone obtained from: 5 commoners , quarry , at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location or: cut stone: 1 stone obtained from: Constructor , 5 commoners , not quarry , mountains , at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location needed to: found village , build smithy , build city hall , build city walls , build library , build mages' guild , build temple , build tower , build castle , build courthouse , build arena suppliestype: resource , weight: 50 , hidden: 10requirements: harvest: variable amount of supplies obtained from: at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location or: buy supplies: 1 supplies obtained from: 2 gold (consumed) , market , 1 actionpoints or: catch fish: 1 supplies obtained from: Sailor , water , Actionpoints depending on location needed to: catch and train wolves , breed horse , deliver supplies to city woodtype: resource , weight: 200requirements: collect wood: 1 wood obtained from: 5 commoners , woods , at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location needed to: make bows , make pikes , make lumber yewtype: resource , weight: 20 , hidden: 10requirements: collect yew: 1 yew obtained from: Woodsman , 1 yew grove , at least 1 dominion influence, and more than any other faction has , Actionpoints depending on location needed to: make longbows , make wizard's staff , make mithril bow weapons:bowtype: weapon , weight: 2 , hidden: 10requirements: make bows: 5 bows obtained from: Woodsman , 5 commoners , 1 wood (consumed) , 10 actionpoints needed to: become Ranger , train archer longbowtype: weapon , weight: 3 , hidden: 10requirements: make longbows: 2 longbows obtained from: Woodsman , 1 yew (consumed) , 10 actionpoints needed to: become Master Ranger , train longbowman piketype: weapon , weight: 5 , hidden: 10requirements: make pikes: 5 pikes obtained from: Woodsman , 5 commoners , 1 wood (consumed) , 10 actionpoints needed to: train pikeman swordtype: weapon , weight: 5 , hidden: 10requirements: make swords: 5 swords obtained from: Blacksmith , 5 commoners , 1 iron (consumed) , 10 actionpoints or: destroy bandit's hideout: 10 swords and 10 gold obtained from: revealed bandit's hideout (consumed) , at least 200 military influence , 10 actionpoints or: buy sword: 1 sword obtained from: 3 gold (consumed) , city , 1 actionpoints needed to: become Fighter , train swordsman special weapons:enchanted bowtype: special weapon , weight: 3 , hidden: 20bonuses: prowess +10 (military +2) , defense +10 requirements: enchant bow: 1 enchanted bow obtained from: Wizard , 1 mithril bow (consumed) , 15 actionpoints activated/equipped by: Ranger enchanted swordtype: special weapon , weight: 2 , hidden: 20bonuses: prowess +20 (military +4) requirements: make enchanted swords: 1 enchanted sword obtained from: Wizard , 1 mithril sword (consumed) , 15 actionpoints activated/equipped by: Fighter needed to: become Protector mithril bowtype: special weapon , weight: 3 , hidden: 10bonuses: prowess +5 (military +1) , defense +5 requirements: make mithril bow: 2 mithril bows obtained from: Woodsman , Artificer , 1 yew (consumed) , 1 mithril (consumed) , 15 actionpoints activated/equipped by: Ranger needed to: enchant bow mithril swordtype: special weapon , weight: 3 , hidden: 10bonuses: prowess +10 (military +2) requirements: make mithril swords: 2 mithril swords obtained from: Artificer , 1 mithril (consumed) , 15 actionpoints activated/equipped by: Fighter needed to: become Weaponmaster , make enchanted swords sword of soulstype: special weapon , weight: 2 , hidden: 30bonuses: spiritual +10 , prowess +30 (military +6) requirements: cleanse castle of evil: 1 sword of souls and 20 gold obtained from: castle of evil (consumed) , at least 300 spiritual influence , at least 200 prowess influence , 10 actionpoints activated/equipped by: Fighter needed to: become Incarnate armors:plate armortype: armor , weight: 20 , hidden: 10requirements: make plate armors: 2 plate armors obtained from: Blacksmith , 5 commoners , 1 iron (consumed) , 10 actionpoints needed to: become Warrior , train guard special armors:armor of lighttype: special armor , weight: 10bonuses: defense +15 , spiritual +10 requirements: make armor of light: 1 armor of light obtained from: Prophet , 1 enchanted armor (consumed) , 10 actionpoints activated/equipped by: blessed needed to: become Incarnate enchanted armortype: special armor , weight: 5 , hidden: 20bonuses: defense +10 requirements: make enchanted armors: 1 enchanted armor obtained from: Wizard , 1 mithril armor (consumed) , 15 actionpoints activated/equipped by: Warrior needed to: make armor of light mithril armortype: special armor , weight: 10 , hidden: 10bonuses: defense +5 requirements: make mithril armors: 1 mithril armor obtained from: Artificer , 1 mithril (consumed) , 15 actionpoints activated/equipped by: Warrior needed to: make enchanted armors items:carttype: item , weight: 600 , walk capacity: 1200 , defense rating: 6 , battle mode: supportbonuses: upkeep +1 , stealth -50 requirements: make cart: 1 cart obtained from: Constructor , 1 horse (consumed) , 1 lumber (consumed) , 10 actionpoints relicstype: item , weight: 5 , hidden: 20requirements: recieve relics: 1 relics obtained from: Priest , shrine (consumed) , at least 50 spiritual influence, and more than any other faction has , 10 actionpoints needed to: become Saint , become Crusader , perform miracle healing wizard's stafftype: item , weight: 5 , hidden: 10requirements: make wizard's staff: 1 wizard's staff obtained from: Wizard , 1 yew (consumed) , 1 mithril (consumed) , wizard's tower , 20 actionpoints or: explore mystical maze: 1 wizard's staff and 10 gold obtained from: mystical maze (consumed) , at least 100 magic influence , 10 actionpoints needed to: become Wizard special items:ancient crowntype: special item , weight: 2 , hidden: 20bonuses: leadership +20 , power +10 requirements: explore haunted tomb: 1 ancient crown and 20 gold obtained from: haunted tomb (consumed) , at least 200 spiritual influence , 10 actionpoints needed to: Prove Royal Claim mithril thronetype: special item , weight: 500bonuses: power +10 , stealth -100 requirements: make mithril throne: 1 mithril throne obtained from: Artificer , 10 commoners , 5 iron (consumed) , 10 mithril (consumed) , 20 actionpoints needed to: become Judge ring of darknesstype: special item , hidden: 50bonuses: stealth +70 requirements: explore dungeon: 1 ring of darkness and 30 gold obtained from: balrog's dungeon (consumed) , at least 200 magic influence , at least 200 prowess influence , 10 actionpoints needed to: become Wraith Lord mounts:pegasustype: mount , weight: 400 , walk capacity: 550 , fly capacity: 500 , defense rating: 50 , battle mode: frontlinebonuses: upkeep +1 , defense +10 , observation +20 , stealth -20 requirements: catch pegasus: 1 pegasus obtained from: blessed , Animal Master , 1 wild pegasus (consumed) , at least 75 observation influence , 15 actionpoints activated/equipped by: Animal Master warhorsetype: mount , weight: 500 , walk capacity: 750 , ride/run capacity: 650 , defense rating: 20 , battle mode: frontlinebonuses: defense +5 , prowess +5 (military +1) , upkeep +1 , stealth -30 requirements: train warhorse: 1 warhorse obtained from: Animal Master , Warrior , 1 horse (consumed) , 5 actionpoints activated/equipped by: Animal Master needed to: train knight vessels:shiptype: vessel , weight: 1000 , sail/swim capacity: 5000bonuses: stealth -400 requirements: build ship: 1 ship obtained from: Shipwright , 10 commoners , 1 iron (consumed) , 10 lumber (consumed) , 20 actionpoints activated/equipped by: Sailor small boattype: vessel , weight: 200 , sail/swim capacity: 500bonuses: stealth -50 requirements: make small boat: 1 small boat obtained from: Shipwright , 2 lumber (consumed) , 10 actionpoints or: buy small boat: 1 small boat obtained from: 10 gold (consumed) , harbor , 1 actionpoints activated/equipped by: Sailor nature:giant spiderstype: naturebonuses: danger +100 needed to: slay spiders gold oretype: natureneeded to: mine gold iron oretype: natureneeded to: mine iron mithril oretype: natureneeded to: mine mithril stormy waterstype: naturebonuses: danger +30 wild horsestype: nature , hidden: 10needed to: catch horse wild pegasustype: nature , hidden: 20needed to: catch pegasus wolf packtype: naturebonuses: danger +20 needed to: exterminate wolves , become Beastmaster , catch and train wolves yew grovetype: nature , hidden: 10needed to: collect yew structures:ancient librarytype: structureneeded to: become Sage arenatype: structurebonuses: commoners +1 requirements: build arena: arena obtained from: Engineer , 15 commoners , 5 gold (consumed) , 8 stone (consumed) , city , 20 actionpoints needed to: become Weaponmaster balrog's dungeontype: structurebonuses: danger +300 requirements: enter dungeon: balrog's dungeon obtained from: hidden dungeon (consumed) , 1 actionpoints needed to: explore dungeon bandit's hideouttype: structure , hidden: 30needed to: become Robber , reveal bandits castletype: structurebonuses: fortification +100 , taxes +1 , commoners +1 requirements: build castle: castle obtained from: Engineer , 15 commoners , 10 gold (consumed) , 6 stone (consumed) , 4 lumber (consumed) , tower (consumed) , 20 actionpoints needed to: become Statesman , train knight , become defensive Warlord castle of eviltype: structurebonuses: danger +250 needed to: become Necromancer , cleanse castle of evil city halltype: structurebonuses: commoners +1 , taxes +1 requirements: build city hall: city hall obtained from: Engineer , 10 commoners , 5 gold (consumed) , 6 stone (consumed) , 2 lumber (consumed) , city , 20 actionpoints needed to: become Statesman , build courthouse city wallstype: structurebonuses: taxes +1 , commoners +1 , fortification +100 requirements: build city walls: city walls obtained from: Engineer , 20 commoners , 10 stone (consumed) , pallisade (consumed) , 20 actionpoints needed to: cottagetype: structurebonuses: taxes +1 , supply +1 requirements: build cottage: cottage obtained from: 3 commoners , 3 lumber (consumed) , swamp , 10 actionpoints courthousetype: structurebonuses: taxes +1 requirements: build courthouse: courthouse obtained from: 1 , Engineer , 15 commoners , 5 gold (consumed) , 6 stone (consumed) , 2 lumber (consumed) , city hall , 15 actionpoints needed to: become Judge dragon's lairtype: structurebonuses: danger +500 needed to: slay dragon , become Dragonmaster , capture dragon farmstype: structurebonuses: supply +2 , taxes +1 , commoners +2 requirements: build farms: farms obtained from: Constructor , 5 commoners (consumed) , 5 lumber (consumed) , not village , plains , 10 actionpoints needed to: become Animal Master , found village forgotten graveyardtype: structureneeded to: summon undead harbortype: structureneeded to: become Sailor , become Shipwright , buy small boat haunted tombtype: structurebonuses: danger +100 needed to: explore haunted tomb hidden dungeontype: structure , hidden: 40needed to: enter dungeon hidden elven citytype: structure , hidden: 50needed to: befriend elf , reveal elves hunter's lodgetype: structurebonuses: supply +2 , taxes +1 requirements: build hunter's lodge: hunter's lodge obtained from: Woodsman , 3 commoners , 2 lumber (consumed) , not lumbermill , woods , 10 actionpoints needed to: become Woodsman , close hunter's lodge librarytype: structurebonuses: commoners +1 requirements: build library: library obtained from: Constructor , 5 commoners , 5 gold (consumed) , 2 stone (consumed) , 4 lumber (consumed) , city , 10 actionpoints needed to: become Scholar , build mages' guild lumbermilltype: structurebonuses: taxes +1 , commoners +2 requirements: build lumbermill: lumbermill obtained from: Constructor , 5 commoners , 4 lumber (consumed) , not hunter's lodge , woods , 10 actionpoints needed to: harvest lumber , close lumbermill mages' guildtype: structurerequirements: build mages' guild: mages' guild obtained from: Constructor , Scholar , 5 commoners , 5 gold (consumed) , 2 stone (consumed) , 2 lumber (consumed) , 2 mithril (consumed) , library , 10 actionpoints needed to: become Magician , become Wizard markettype: structurebonuses: taxes +1 requirements: build market: market obtained from: 5 commoners , 5 gold (consumed) , 4 lumber (consumed) , city , 10 actionpoints needed to: buy supplies minetype: structurerequirements: build mine: mine obtained from: Miner , 5 commoners , 3 lumber (consumed) , not quarry , mountains , 10 actionpoints needed to: become Miner , mine iron , mine mithril , close mine , mine gold mystical mazetype: structurebonuses: danger +90 needed to: explore mystical maze old council halltype: structurebonuses: taxes +1 needed to: Rise to Fame , Prove Royal Claim , Display Might of the Dragon , Cause Terror , Ascend , Summon Total Power , Seize Military Control oracletype: structure , hidden: 20needed to: become Prophet orc citytype: structurebonuses: danger +100 needed to: conquer orc city , hire orcs pallisadetype: structurebonuses: commoners +1 , fortification +50 requirements: build pallisade: pallisade obtained from: Constructor , 10 commoners , 8 lumber (consumed) , not city walls , city , 10 actionpoints needed to: build city walls quarrytype: structurebonuses: taxes +1 , commoners +1 requirements: build quarry: quarry obtained from: Constructor , 5 commoners , 5 lumber (consumed) , not mine , mountains , 10 actionpoints needed to: quarry stone , close quarry revealed bandit's hideouttype: structurebonuses: danger +40 requirements: reveal bandits: revealed bandit's hideout obtained from: bandit's hideout (consumed) , 1 actionpoints needed to: destroy bandit's hideout revealed elven citytype: structurebonuses: danger +50 requirements: reveal elves: revealed elven city obtained from: hidden elven city (consumed) , 1 actionpoints needed to: conquer elven city ruinstype: structure , hidden: 10requirements: close mine: ruins obtained from: mine (consumed) , at least 1 dominion influence, and more than any other faction has , 10 actionpoints or: close hunter's lodge: ruins obtained from: hunter's lodge (consumed) , at least 1 dominion influence, and more than any other faction has , 10 actionpoints or: close lumbermill: ruins obtained from: lumbermill (consumed) , at least 1 dominion influence, and more than any other faction has , 10 actionpoints or: close quarry: ruins obtained from: quarry (consumed) , at least 1 dominion influence, and more than any other faction has , 10 actionpoints sanctuarytype: structurebonuses: fortification +50 needed to: become Healer shrinetype: structure , hidden: 10needed to: recieve relics smithytype: structurebonuses: taxes +1 requirements: build smithy: smithy obtained from: Constructor , 5 commoners , 1 stone (consumed) , 2 lumber (consumed) , city , 10 actionpoints needed to: become Blacksmith templetype: structurebonuses: commoners +1 requirements: build temple: temple obtained from: Constructor , 10 commoners , 5 gold (consumed) , 5 stone (consumed) , 5 lumber (consumed) , 15 actionpoints needed to: recieve blessing , become Priest , train templar knight towertype: structurebonuses: fortification +50 requirements: build tower: tower obtained from: Engineer , 10 commoners , 4 stone (consumed) , 2 lumber (consumed) , not castle , not wizard's tower , 15 actionpoints needed to: build castle , enchant tower troll cavetype: structurebonuses: danger +150 needed to: slay trolls villagetype: structurebonuses: taxes +3 , commoners +3 , fortification +50 requirements: found village: village obtained from: Constructor , 10 commoners (consumed) , 5 stone (consumed) , 8 lumber (consumed) , farms (consumed) , 20 actionpoints needed to: wizard's towertype: structurebonuses: fortification +100 requirements: enchant tower: wizard's tower obtained from: Wizard , 5 commoners , 3 mithril (consumed) , tower (consumed) , 20 actionpoints needed to: become Master Wizard , make wizard's staff terrains:citytype: terrain , walk cost: 6 AP , ride/run cost: 4 AP , fly cost: 3 APbonuses: taxes +3 , commoners +3 , fortification +50 needed to: become Constructor , become Thief , build smithy , build city hall , build pallisade , build library , build market , build arena , raise noble , become defensive Warlord , hire commoner , work and earn 1 gold , buy sword , deliver supplies to city , steal 1 gold from city mountainstype: terrain , walk cost: 10 AP , ride/run cost: 10 AP , fly cost: 5 AP , stealth bonus: 20bonuses: fortification +100 needed to: build quarry , build mine , research mining , cut stone plainstype: terrain , walk cost: 6 AP , ride/run cost: 4 AP , fly cost: 3 APbonuses: supply +1 needed to: build farms , breed horse swamptype: terrain , walk cost: 10 AP , ride/run cost: 10 AP , fly cost: 3 AP , stealth bonus: 10bonuses: fortification +100 needed to: build cottage watertype: terrain , sail/swim cost: 4 AP , fly cost: 3 APneeded to: catch fish woodstype: terrain , walk cost: 8 AP , ride/run cost: 6 AP , fly cost: 3 AP , stealth bonus: 10bonuses: fortification +50 needed to: collect wood , build hunter's lodge , build lumbermill , research woodcraft |